[rocm][ray] Fix: Unify Ray device visibility handling across CUDA and ROCm (#33308)
Signed-off-by: Kourosh Hakhamaneshi <kourosh@anyscale.com>
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@@ -15,8 +15,6 @@ FROM ${BASE_IMAGE} AS base
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ARG ARG_PYTORCH_ROCM_ARCH
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ENV PYTORCH_ROCM_ARCH=${ARG_PYTORCH_ROCM_ARCH:-${PYTORCH_ROCM_ARCH}}
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ENV RAY_EXPERIMENTAL_NOSET_ROCR_VISIBLE_DEVICES=1
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ENV RAY_EXPERIMENTAL_NOSET_HIP_VISIBLE_DEVICES=1
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# Install some basic utilities
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RUN apt-get update -q -y && apt-get install -q -y \
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@@ -60,6 +60,11 @@ def test_ray_runtime_env(monkeypatch: pytest.MonkeyPatch):
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runtime_env = {
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"env_vars": {
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"TEST_ENV_VAR": "test_value",
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# In future ray versions, this will be default, so when setting a
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# task or actor with num_gpus=None/0, the visible devices env var
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# won't be overridden resulting in no GPUs being visible on a gpu
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# machine.
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"RAY_ACCEL_ENV_VAR_OVERRIDE_ON_ZERO": "0",
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},
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}
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@@ -102,6 +102,9 @@ class CudaPlatformBase(Platform):
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ray_device_key: str = "GPU"
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dist_backend: str = "nccl"
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device_control_env_var: str = "CUDA_VISIBLE_DEVICES"
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ray_noset_device_env_vars: list[str] = [
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"RAY_EXPERIMENTAL_NOSET_CUDA_VISIBLE_DEVICES",
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]
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@property
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def supported_dtypes(self) -> list[torch.dtype]:
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@@ -116,6 +116,11 @@ class Platform:
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# https://github.com/ray-project/ray/tree/master/python/ray/_private/accelerators # noqa
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device_control_env_var: str = "VLLM_DEVICE_CONTROL_ENV_VAR_PLACEHOLDER"
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# environment variables that need to be set to 1 to prevent ray from
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# setting the visible devices e.g.
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# RAY_EXPERIMENTAL_NOSET_CUDA_VISIBLE_DEVICES
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ray_noset_device_env_vars: list[str] = []
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# The torch.compile backend for compiling simple and
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# standalone functions. The default value is "inductor" to keep
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# the same behavior as PyTorch.
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@@ -194,6 +194,11 @@ class RocmPlatform(Platform):
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dist_backend: str = "nccl"
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# rocm shares the same device control env var as CUDA
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device_control_env_var: str = "CUDA_VISIBLE_DEVICES"
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ray_noset_device_env_vars: list[str] = [
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"RAY_EXPERIMENTAL_NOSET_HIP_VISIBLE_DEVICES",
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"RAY_EXPERIMENTAL_NOSET_CUDA_VISIBLE_DEVICES",
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"RAY_EXPERIMENTAL_NOSET_ROCR_VISIBLE_DEVICES",
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]
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supported_quantization: list[str] = [
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"awq",
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@@ -69,6 +69,8 @@ class RayDistributedExecutor(Executor):
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"VLLM_HOST_PORT",
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"LOCAL_RANK",
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"CUDA_VISIBLE_DEVICES",
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"HIP_VISIBLE_DEVICES",
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"ROCR_VISIBLE_DEVICES",
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}
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# These non-vLLM env vars are copied from the driver to workers
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@@ -146,6 +148,14 @@ class RayDistributedExecutor(Executor):
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return ray_remote_kwargs
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def _update_noset_device_env_vars(self, ray_remote_kwargs):
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runtime_env = ray_remote_kwargs.setdefault("runtime_env", {})
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env_vars = runtime_env.setdefault("env_vars", {})
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env_vars.update(
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{env_var: "1" for env_var in current_platform.ray_noset_device_env_vars}
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)
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return ray_remote_kwargs
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# child class could overwrite this to return actual env vars.
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def _get_env_vars_to_be_updated(self):
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return self._env_vars_for_all_workers
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@@ -169,6 +179,11 @@ class RayDistributedExecutor(Executor):
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ray_remote_kwargs
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)
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# The way ray actors are setup in vllm is that the visible devices are
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# not set by actors, they are left unset by ray. Internally we index
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# the right gpu with local_rank. This is similar to how mp mode works.
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self._update_noset_device_env_vars(ray_remote_kwargs)
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# Create the workers.
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bundle_indices: list[int]
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if envs.VLLM_RAY_BUNDLE_INDICES:
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@@ -303,6 +318,15 @@ class RayDistributedExecutor(Executor):
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)
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# Set environment variables for the driver and workers.
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# We set CUDA_VISIBLE_DEVICES to ALL GPUs on the node for each worker.
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# This is needed because:
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# 1. Ray's compiled DAG needs to find the allocated GPU in
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# CUDA_VISIBLE_DEVICES.
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# 2. vLLM's communication layer (NCCL, CustomAllreduce) needs to see
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# all GPUs for P2P checks and communication setup. Though if it was
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# just this reason, we could have also just kept the visible devices
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# unset.
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# Each worker will use local_rank to index into the visible devices.
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all_args_to_update_environment_variables = [
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{
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current_platform.device_control_env_var: ",".join(
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@@ -209,6 +209,7 @@ class Worker(WorkerBase):
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f"be less than or equal to the number of visible devices "
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f"({visible_device_count})."
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)
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self.device = torch.device(f"cuda:{self.local_rank}")
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current_platform.set_device(self.device)
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@@ -1,7 +1,6 @@
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# SPDX-License-Identifier: Apache-2.0
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# SPDX-FileCopyrightText: Copyright contributors to the vLLM project
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import os
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from collections.abc import Callable
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from typing import TYPE_CHECKING, Any, TypeVar
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@@ -221,11 +220,6 @@ class WorkerWrapperBase:
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envs_list: list[dict[str, str]],
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) -> None:
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envs = envs_list[self.rpc_rank]
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key = "CUDA_VISIBLE_DEVICES"
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if key in envs and key in os.environ:
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# overwriting CUDA_VISIBLE_DEVICES is desired behavior
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# suppress the warning in `update_environment_variables`
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del os.environ[key]
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update_environment_variables(envs)
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def init_worker(self, all_kwargs: list[dict[str, Any]]) -> None:
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