CUDA graph: Fix MoE scatter_add_ index dtype + fix second bincount

1. scatter_add_ requires int64 indices — ensure sorted_ids is .long()
2. Fixed the SECOND torch.bincount call (line 590) — same scatter_add_ pattern
3. Both code paths now use pre-allocated _tokens_per_expert_buf
This commit is contained in:
2026-06-03 17:53:40 +00:00
parent f13a81d48b
commit 518a1d3f95

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@@ -474,11 +474,12 @@ class Nvfp4MoE:
# torch.bincount produces data-dependent shapes (violates graph capture).
# Instead, use scatter_add_ into a pre-allocated buffer (fixed shape, GPU-only).
self._tokens_per_expert_buf.zero_()
# Pre-allocated ones buffer — avoids per-call torch.ones() allocation
n_slots = sorted_ids.shape[0]
# scatter_add_ requires int64 indices — ensure sorted_ids is int64
sorted_ids_i64 = sorted_ids.long()
n_slots = sorted_ids_i64.shape[0]
if not hasattr(self, '_ones_buf') or self._ones_buf.shape[0] < n_slots:
self._ones_buf = torch.ones(self.max_num_tokens * self.top_k, dtype=torch.int32, device=sorted_ids.device)
self._tokens_per_expert_buf.scatter_add_(0, sorted_ids, self._ones_buf[:n_slots])
self._ones_buf = torch.ones(self.max_num_tokens * self.top_k, dtype=self._tokens_per_expert_buf.dtype, device=sorted_ids_i64.device)
self._tokens_per_expert_buf.scatter_add_(0, sorted_ids_i64, self._ones_buf[:n_slots])
tokens_per_expert = self._tokens_per_expert_buf[:self.num_experts]
expert_offsets = self._expert_offsets_buf
expert_offsets.zero_()
@@ -586,7 +587,14 @@ class Nvfp4MoE:
sorted_token_ids = token_indices[sort_idx]
# Expert offsets (real token counts)
tokens_per_expert = torch.bincount(sorted_ids, minlength=self.num_experts)[:self.num_experts].int()
# CUDA-graph-safe: scatter_add_ instead of bincount (fixed shape, GPU-only)
self._tokens_per_expert_buf.zero_()
sorted_ids_i64 = sorted_ids.long()
n_slots = sorted_ids_i64.shape[0]
if not hasattr(self, '_ones_buf') or self._ones_buf.shape[0] < n_slots:
self._ones_buf = torch.ones(self.max_num_tokens * self.top_k, dtype=self._tokens_per_expert_buf.dtype, device=sorted_ids_i64.device)
self._tokens_per_expert_buf.scatter_add_(0, sorted_ids_i64, self._ones_buf[:n_slots])
tokens_per_expert = self._tokens_per_expert_buf[:self.num_experts]
expert_offsets = self._expert_offsets_buf
expert_offsets.zero_()
expert_offsets[1:self.num_experts + 1] = tokens_per_expert.cumsum(0)