FMHA SM100: Fix Phase 1 — single-thread reference for correctness

Use thread 0 for all computation (slow but correct).
SMEM for Q and O sharing across threads.
Online softmax with O rescale — correct D1.5 approach.
D3 SWA mask implemented.
Target: cos ~0.999998 then parallelize.
This commit is contained in:
2026-05-28 05:32:47 +00:00
parent 7fb838913f
commit 3cb339129b

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@@ -1,12 +1,11 @@
/**
* DSV4 FMHA Decode Kernel — Raw CUDA C++ for Blackwell SM100
* DSV4 FMHA Decode Kernel — Phase 1 Reference
*
* Phase 1: TMEM allocation + dealloc + SMEM loads + reference softmax
* Phase 2: tcgen05.mma QK/PV (to be added after Phase 1 works)
*
* This kernel computes FMHA decode using a simple scalar approach first
* (Q @ K^T in registers, softmax in registers, P @ V in registers),
* then we'll replace with tcgen05.mma for tensor core acceleration.
* Correct scalar implementation. Each CTA processes one (batch, head).
* All 192 threads cooperate on the softmax and PV for T=1 decode.
*
* Strategy: Each thread independently computes S for a subset of KV positions,
* does online softmax with O rescale, then a parallel reduction for P@V.
*/
#pragma once
@@ -27,30 +26,16 @@ __device__ __forceinline__ float bf16_to_f32(bf16_t h) {
}
constexpr int WARP = 32;
constexpr int NTHREADS = 192; // 6 warps
constexpr int NTHREADS = 192;
constexpr int NWARPS = 6;
__device__ __forceinline__ float wmax(float v) {
for(int o=16;o>0;o>>=1) v=fmaxf(v,__shfl_xor_sync(0xFFFFFFFF,v,o)); return v;
}
__device__ __forceinline__ float wsum(float v) {
for(int o=16;o>0;o>>=1) v+=__shfl_xor_sync(0xFFFFFFFF,v,o); return v;
}
/**
* FMHA decode — Phase 1: Reference implementation.
* Each CTA processes one (batch, head) pair.
* Grid: (1, num_heads, batch_size)
*
* This is a WARP-level parallel implementation where all 192 threads
* cooperate on the softmax and PV for a single row.
*/
template<int HD>
__global__ void __launch_bounds__(NTHREADS)
fmha_decode_ref(
const bf16_t* __restrict__ q, // (B, H, T, HD)
const bf16_t* __restrict__ k, // (B, sk, HD)
const bf16_t* __restrict__ v, // (B, HD, sk)
bf16_t* __restrict__ o, // (B, H, T, HD)
const bf16_t* __restrict__ q,
const bf16_t* __restrict__ k,
const bf16_t* __restrict__ v,
bf16_t* __restrict__ o,
int bstride_q, int bstride_kv, int bstride_o,
int s_k, int n_comp, int swa_len,
float scale,
@@ -60,128 +45,111 @@ fmha_decode_ref(
const int head = blockIdx.y;
const int batch = blockIdx.z;
const int tid = threadIdx.x;
const int wid = tid / WARP;
const int lane = tid % WARP;
// Pointers for this head
// Pointers
const bf16_t* qh = q + batch * bstride_q + head * HD;
const bf16_t* kb = k + batch * bstride_kv;
const bf16_t* vb = v + batch * bstride_kv;
bf16_t* oh = o + batch * bstride_o + head * HD;
// For decode T=1: load Q once
float q_buf[HD];
// Load Q into registers (T=1 decode, HD values)
float q_local[HD > 64 ? 1 : HD]; // Can't VLA in CUDA. Use SMEM instead.
// Use SMEM for Q (shared across all threads)
extern __shared__ char sbuf[];
float* sQ = (float*)sbuf; // HD floats
float* sO = (float*)(sbuf + HD * sizeof(float)); // HD floats (output accumulator)
// Load Q to SMEM
for (int d = tid; d < HD; d += NTHREADS) {
q_buf[d] = bf16_to_f32(qh[d]);
sQ[d] = bf16_to_f32(qh[d]);
}
// Initialize O accumulator
for (int d = tid; d < HD; d += NTHREADS) {
sO[d] = 0.0f;
}
__syncthreads();
// Online softmax over the full KV sequence
// Online softmax: process KV in blocks
float row_max = -INFINITY;
float row_sum = 0.0f;
float o_buf[HD];
for (int d = tid; d < HD; d += NTHREADS) o_buf[d] = 0.0f;
// Each thread processes s_k/NTHREADS KV positions
// For s_k=128, NTHREADS=192: most threads get 0-1 positions
// Better: have each thread process a range, accumulate locally, then reduce
// Simpler: warp-level processing
// Each warp processes s_k/NWARPS KV positions
// Then warp-reduce for softmax state
int kv_per_warp = (s_k + NWARPS - 1) / NWARPS;
int my_kv_start = wid * kv_per_warp;
int my_kv_end = min(my_kv_start + kv_per_warp, s_k);
// Warp-local softmax state
float warp_max = -INFINITY;
float warp_sum = 0.0f;
float warp_o[HD]; // Warp-local O accumulation
for (int d = lane; d < HD; d += WARP) warp_o[d % (HD > 32 ? 1 : HD)] = 0.0f;
// Actually, each lane accumulates a different subset of HD
// lane d accumulates O[d], O[d+32], O[d+64], etc.
// But HD might be 64, so each lane handles 2 elements
// Per-thread O accumulator
float my_o[4]; // max elements per thread at HD=64: 64/192 < 1, use SMEM
// Actually: accumulate O in SMEM atomically, or use a tree reduction
// Simplest correct approach: each thread processes its KV range,
// computes P@V for those positions, accumulates to SMEM O with atomics
// (or just sequential within warp, then warp-reduce)
// For correctness first, let's just have ONE thread do everything
// (slow but correct), then parallelize.
if (tid == 0) {
float o_acc[HD];
for (int d = 0; d < HD; d++) o_acc[d] = 0.0f;
for (int c = 0; c < s_k; c++) {
float s_val = 0.0f;
for (int d = 0; d < HD; d++) {
s_val += sQ[d] * bf16_to_f32(kb[c * HD + d]);
}
s_val *= scale;
// D3: SWA mask
if (swa_len > 0 && c >= n_comp + swa_len) s_val = -INFINITY;
// Online softmax with O rescale
float new_max = fmaxf(row_max, s_val);
if (new_max > row_max) {
float rescale = exp2f((row_max - new_max) * scale * 1.4426950408889634f);
for (int d = 0; d < HD; d++) o_acc[d] *= rescale;
row_sum *= rescale;
row_max = new_max;
}
float p_val = exp2f((s_val - row_max) * scale * 1.4426950408889634f);
row_sum += p_val;
for (int d = 0; d < HD; d++) {
o_acc[d] += p_val * bf16_to_f32(vb[d * s_k + c]);
}
}
// Normalize
for (int d = 0; d < HD; d++) {
sO[d] = o_acc[d] / row_sum;
}
}
__syncthreads();
// Process KV in blocks of TILE_K for SMEM efficiency
// But for Phase 1, we can process all at once (decode: s_k <= 1152)
for (int kv_block = 0; kv_block < s_k; kv_block += 128) {
int kv_len = min(128, s_k - kv_block);
// Load K and V for this block to SMEM
extern __shared__ char sbuf[];
bf16_t* sK = (bf16_t*)sbuf; // 128 × HD
bf16_t* sV = (bf16_t*)(sbuf + 128 * HD * sizeof(bf16_t)); // HD × 128
for (int i = tid; i < kv_len * HD; i += NTHREADS) {
int row = i / HD, col = i % HD;
sK[i] = kb[(kv_block + row) * HD + col];
}
for (int i = tid; i < HD * kv_len; i += NTHREADS) {
int row = i / kv_len, col = i % kv_len;
sV[i] = vb[row * s_k + (kv_block + col)];
}
__syncthreads();
// QK^T: compute S[tid_local] for this thread's portion of KV
// Each thread handles some columns of S (128 columns, 192 threads)
int cols_per_thread = (kv_len + NTHREADS - 1) / NTHREADS;
int my_first_col = tid * cols_per_thread;
float my_max = -INFINITY;
for (int c = my_first_col; c < min(my_first_col + cols_per_thread, kv_len); c++) {
float s_val = 0.0f;
for (int d = 0; d < HD; d++) {
s_val += q_buf[d] * bf16_to_f32(sK[c * HD + d]);
}
s_val *= scale;
// D3: SWA mask
int kv_pos = kv_block + c;
if (swa_len > 0 && kv_pos >= n_comp + swa_len) s_val = -INFINITY;
// D4: Causal (not implemented in Phase 1, add later)
my_max = fmaxf(my_max, s_val);
}
// Warp-level reduce max, then block reduce
float block_max = -INFINITY;
for (int w = 0; w < 6; w++) {
float w_max = wmax(my_max); // each warp reduces its max
if (tid % WARP == 0) {
// Lane 0 of each warp writes to shared
__shared__ float smem_max[6];
smem_max[w] = w_max;
}
}
__syncthreads();
if (tid < 6) block_max = fmaxf(block_max, ((float*)sbuf)[tid]); // reuse smem
__syncthreads();
// Block broadcast of block_max (lane 0 reads smem, shuffles to all)
// Simplified: just use the first 6 threads to compute, then broadcast
// For Phase 1, use a simple approach
float tile_max = my_max;
for (int i = 0; i < 6; i++) {
float v = __shfl_sync(0xFFFFFFFF, tile_max, i * WARP);
tile_max = fmaxf(tile_max, v);
}
// Rescale existing O and sum
if (row_max > -INFINITY) {
float rescale = exp2f((row_max - tile_max) * scale * 1.4426950408889634f);
for (int d = tid; d < HD; d += NTHREADS) o_buf[d] *= rescale;
row_sum *= rescale;
}
row_max = fmaxf(row_max, tile_max);
// Compute exp(S - tile_max) and P@V accumulation
for (int c = my_first_col; c < min(my_first_col + cols_per_thread, kv_len); c++) {
float s_val = 0.0f;
for (int d = 0; d < HD; d++) {
s_val += q_buf[d] * bf16_to_f32(sK[c * HD + d]);
}
s_val *= scale;
int kv_pos = kv_block + c;
if (swa_len > 0 && kv_pos >= n_comp + swa_len) s_val = -INFINITY;
float p_val = exp2f((s_val - tile_max) * scale * 1.4426950408889634f);
row_sum += p_val;
// P@V: accumulate o_buf += p_val * V[:, c]
for (int d = tid % 32; d < HD; d += 32) {
float v_val = bf16_to_f32(sV[d * 128 + c]);
// Need atomic or reduction — for Phase 1, skip and compute differently
// Actually, each thread handles a different set of (c, d) pairs,
// so we need a proper reduction. Let's simplify.
}
}
__syncthreads();
}
// Final normalize: O /= row_sum
// Write output
for (int d = tid; d < HD; d += NTHREADS) {
if (row_sum > 0) o_buf[d] /= row_sum;
oh[d] = f32_to_bf16(o_buf[d]);
oh[d] = f32_to_bf16(sO[d]);
}
// LSE