[misc] remove engine_use_ray (#8126)
This commit is contained in:
@@ -58,7 +58,6 @@ if TYPE_CHECKING:
|
||||
VLLM_ALLOW_LONG_MAX_MODEL_LEN: bool = False
|
||||
VLLM_TEST_FORCE_FP8_MARLIN: bool = False
|
||||
VLLM_RPC_GET_DATA_TIMEOUT_MS: int = 5000
|
||||
VLLM_ALLOW_ENGINE_USE_RAY: bool = False
|
||||
VLLM_PLUGINS: Optional[List[str]] = None
|
||||
VLLM_TORCH_PROFILER_DIR: Optional[str] = None
|
||||
VLLM_ALLOW_RUNTIME_LORA_UPDATING: bool = False
|
||||
@@ -391,14 +390,6 @@ environment_variables: Dict[str, Callable[[], Any]] = {
|
||||
"VLLM_RPC_GET_DATA_TIMEOUT_MS":
|
||||
lambda: int(os.getenv("VLLM_RPC_GET_DATA_TIMEOUT_MS", "5000")),
|
||||
|
||||
# If set, allow running the engine as a separate ray actor,
|
||||
# which is a deprecated feature soon to be removed.
|
||||
# See https://github.com/vllm-project/vllm/issues/7045
|
||||
"VLLM_ALLOW_ENGINE_USE_RAY":
|
||||
lambda:
|
||||
(os.environ.get("VLLM_ALLOW_ENGINE_USE_RAY", "0").strip().lower() in
|
||||
("1", "true")),
|
||||
|
||||
# a list of plugin names to load, separated by commas.
|
||||
# if this is not set, it means all plugins will be loaded
|
||||
# if this is set to an empty string, no plugins will be loaded
|
||||
|
||||
Reference in New Issue
Block a user