[platforms] enable platform plugins (#11602)
Signed-off-by: youkaichao <youkaichao@gmail.com>
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@@ -41,9 +41,11 @@ Every plugin has three parts:
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2. **Plugin name**: The name of the plugin. This is the value in the dictionary of the `entry_points` dictionary. In the example above, the plugin name is `register_dummy_model`. Plugins can be filtered by their names using the `VLLM_PLUGINS` environment variable. To load only a specific plugin, set `VLLM_PLUGINS` to the plugin name.
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3. **Plugin value**: The fully qualified name of the function to register in the plugin system. In the example above, the plugin value is `vllm_add_dummy_model:register`, which refers to a function named `register` in the `vllm_add_dummy_model` module.
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## What Can Plugins Do?
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## Types of supported plugins
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Currently, the primary use case for plugins is to register custom, out-of-the-tree models into vLLM. This is done by calling `ModelRegistry.register_model` to register the model. In the future, the plugin system may be extended to support more features, such as swapping in custom implementations for certain classes in vLLM.
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- **General plugins** (with group name `vllm.general_plugins`): The primary use case for these plugins is to register custom, out-of-the-tree models into vLLM. This is done by calling `ModelRegistry.register_model` to register the model inside the plugin function.
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- **Platform plugins** (with group name `vllm.platform_plugins`): The primary use case for these plugins is to register custom, out-of-the-tree platforms into vLLM. The plugin function should return `None` when the platform is not supported in the current environment, or the platform class's fully qualified name when the platform is supported.
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## Guidelines for Writing Plugins
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