[Misc] Deprecation Warning when setting --engine-use-ray (#7424)
Signed-off-by: Wallas Santos <wallashss@ibm.com> Co-authored-by: youkaichao <youkaichao@gmail.com> Co-authored-by: Nick Hill <nickhill@us.ibm.com> Co-authored-by: youkaichao <youkaichao@126.com>
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@@ -55,6 +55,7 @@ if TYPE_CHECKING:
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VERBOSE: bool = False
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VLLM_ALLOW_LONG_MAX_MODEL_LEN: bool = False
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VLLM_TEST_FORCE_FP8_MARLIN: bool = False
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VLLM_ALLOW_ENGINE_USE_RAY: bool = False
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VLLM_PLUGINS: Optional[List[str]] = None
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@@ -364,6 +365,14 @@ environment_variables: Dict[str, Callable[[], Any]] = {
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(os.environ.get("VLLM_TEST_FORCE_FP8_MARLIN", "0").strip().lower() in
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("1", "true")),
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# If set, allow running the engine as a separate ray actor,
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# which is a deprecated feature soon to be removed.
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# See https://github.com/vllm-project/vllm/issues/7045
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"VLLM_ALLOW_ENGINE_USE_RAY":
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lambda:
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(os.environ.get("VLLM_ALLOW_ENGINE_USE_RAY", "0").strip().lower() in
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("1", "true")),
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# a list of plugin names to load, separated by commas.
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# if this is not set, it means all plugins will be loaded
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# if this is set to an empty string, no plugins will be loaded
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