Makes it crystal clear what's happening: - Experts: direct uint8→float4 view-cast (Blackwell native, no BF16) - Convert: NVFP4→FP8/BF16 for attention weights (non-expert path)
Makes it crystal clear what's happening: - Experts: direct uint8→float4 view-cast (Blackwell native, no BF16) - Convert: NVFP4→FP8/BF16 for attention weights (non-expert path)