Files
DeepGEMM/deep_gemm/mega
biondizzle 388fd8dcfd fix: pack UE4M3 into int32 before transform_sf_into_required_layout
The C++ transform function expects int32 (for kInt type) with 4 UE4M3
bytes packed per int32. We pack first, then transform for TMA alignment
and UTCCP transpose with recipe (1, 16).
2026-05-11 07:05:11 +00:00
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