Add more GPU architectures support (#112)
* Add more GPU architectures support * Update layout.py * Optimize performance, Add SM90 support, Add 1D2D SM100 support * Add fmtlib submodule at commit 553ec11 --------- Co-authored-by: fzyzcjy <5236035+fzyzcjy@users.noreply.github.com>
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48
deep_gemm/utils/math.py
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48
deep_gemm/utils/math.py
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import torch
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from typing import Tuple
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def ceil_div(x: int, y: int) -> int:
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return (x + y - 1) // y
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def align(x: int, y: int) -> int:
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return ceil_div(x, y) * y
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def ceil_to_ue8m0(x: torch.Tensor):
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assert x.view(-1).amax().item() > 0
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return torch.pow(2.0, torch.ceil(torch.log2(x.abs())))
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def per_token_cast_to_fp8(x: torch.Tensor, use_ue8m0: bool) -> Tuple[torch.Tensor, torch.Tensor]:
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assert x.dim() == 2 and x.size(1) % 128 == 0
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m, n = x.shape
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x_view = x.view(m, -1, 128)
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x_amax = x_view.abs().float().amax(dim=2).view(m, -1).clamp(1e-4)
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sf = x_amax / 448.0
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sf = ceil_to_ue8m0(sf) if use_ue8m0 else sf
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return (x_view * (1.0 / sf.unsqueeze(2))).to(torch.float8_e4m3fn).view(m, n), sf
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def per_channel_cast_to_fp8(x: torch.Tensor, use_ue8m0: bool) -> Tuple[torch.Tensor, torch.Tensor]:
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assert x.dim() == 2 and x.size(0) % 128 == 0
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m, n = x.shape
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x_view = x.view(-1, 128, n)
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x_amax = x_view.abs().float().amax(dim=1).view(-1, n).clamp(1e-4)
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sf = x_amax / 448.0
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sf = ceil_to_ue8m0(sf) if use_ue8m0 else sf
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return (x_view * (1.0 / sf.unsqueeze(1))).to(torch.float8_e4m3fn).view(m, n), sf
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def per_block_cast_to_fp8(x: torch.Tensor, use_ue8m0: bool) -> Tuple[torch.Tensor, torch.Tensor]:
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assert x.dim() == 2
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m, n = x.shape
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x_padded = torch.zeros((align(m, 128), align(n, 128)), dtype=x.dtype, device=x.device)
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x_padded[:m, :n] = x
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x_view = x_padded.view(-1, 128, x_padded.size(1) // 128, 128)
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x_amax = x_view.abs().float().amax(dim=(1, 3), keepdim=True).clamp(1e-4)
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sf = x_amax / 448.0
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sf = ceil_to_ue8m0(sf) if use_ue8m0 else sf
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x_scaled = (x_view * (1.0 / sf)).to(torch.float8_e4m3fn)
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return x_scaled.view_as(x_padded)[:m, :n].contiguous(), sf.view(x_view.size(0), x_view.size(2))
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